Why managers (TEXTURE_MANAGER, MATERIAL_MANAGER, FONT_MANAGER, NET_MANAGER)? Because everything runs in a loop, and there are few good ways to persist state between iterations. Back in Clayquad, you had three options for images: always loaded, loaded every frame, or build your own caching system. Ply's managers handle all of that in the background. Tell the engine where your image is, it handles caching, eviction, and lifetime. The same pattern applies to materials, fonts, and network requests. All simplifying memory across frames so you never think about it.
У берегов популярного среди россиян курорта появились опасные медузы08:45
。PDF资料是该领域的重要参考
When you present your June campaign concepts in January, you’re background noise. They’ll nod politely and forget it by lunch.
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