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Under load, this creates GC pressure that can devastate throughput. The JavaScript engine spends significant time collecting short-lived objects instead of doing useful work. Latency becomes unpredictable as GC pauses interrupt request handling. I've seen SSR workloads where garbage collection accounts for a substantial portion (up to and beyond 50%) of total CPU time per request — time that could be spent actually rendering content.

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Since HyperMegaTech! and Evercade share Blaze Entertainment as a parent company, that means the Rare Edition handheld will be compatible with Evercade cartridges. Once you're done with the 14 included games, you can expand your Super Pocket's library with cartridges that feature collections from Taito, NeoGeo or Atari. HyperMegaTech! said the Rare Edition handheld will be available for $69.99 in June 2026, but has already opened preorders.

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